Chirpi (Highland)

Chirpi (Highland) weaknesses and type effectiveness

No. 007 Highland Form · Lumin stage
WindGrass Support

Chirpi (Highland) is Wind/Grass type.

It takes the most damage from Fire, Lightning and Light (1.6×).

It resists Water, Grass and Earth.

Its own moves cover Grass, Wind and Water, which hits Fire, Water, Grass, Earth and Dark for 1.6×.

Chirpis living in the highlands have feathers the color of fallen leaves. Fluffy hair covers their eyes, adding a casual vibe.

HP
97
P.ATK
83
M.ATK
43
P.DEF
67
M.DEF
69
Haste
93
Total
452

Score Chirpi’s moves

Damage Chirpi (Highland) takes

What each attacking element deals to Chirpi (Highland).
Attacking elementDamageResult
Fire 1.6× Super effective
Lightning 1.6× Super effective
Light 1.6× Super effective
Wind 1× Neutral
Dark 1× Neutral
Ice 1× Neutral
Water 0.625× Resisted
Grass 0.625× Resisted
Earth 0.625× Resisted

What Chirpi (Highland) can hit

Scored from the elements its moves actually have, not from its own typing.

Every attacking move Chirpi (Highland) has, with the element that scores the matchup.
MoveElementPowerStrong against
Leaf Tornado Grass 45 Water and Earth
Tornado Wind Orb Wind 67 Grass and Dark
March Wind 0 Grass and Dark
Water Tornado Water 45 Fire and Earth
Tornado Wind 59 Grass and Dark
ATK Wind 6 Grass and Dark
The best multiplier Chirpi (Highland) can reach against each defending element, using the move elements it actually has.
DefenderBestWith
Fire 1.6× Water
Water 1.6× Grass
Grass 1.6× Wind
Earth 1.6× Grass, Water
Dark 1.6× Wind
Lightning 1× Grass, Water
Wind 1× Grass, Water
Ice 1× Grass, Wind
Light 1× Wind

Other Chirpi forms

Where to find Chirpi

Zephyrus Landbridge and Russet Highlands.

Common questions

What is Chirpi (Highland) weak to in Aniimo?

Chirpi (Highland) is Wind/Grass type and takes the most damage from Fire, Lightning and Light (1.6×).

What does Chirpi (Highland) resist?

Chirpi (Highland) resists Water, Grass and Earth, taking 0.625x or less from them.

What can Chirpi (Highland) hit hard?

Chirpi (Highland) has 3 move elements — Grass, Wind and Water — which covers Fire, Water, Grass, Earth and Dark for 1.6x.